Air combat language

Brevities

Standard terms and phrases used in air combat communications to keep every transmission clear and efficient.

Term Description
AIRBORNE Aircraft is airborne and runway is clear
AJAX Landing/extraction zone clear of threats
ALPHA CHECK Check heading, speed, pitch and distance to a point
ANCHOR Orbit at a specific point
ANGELS Altitude in thousands of feet
ARIZONA No HARM missiles remaining
AS FRAGGED Unit will operate as fragged
BANDIT Aircraft identified as hostile
BENT Indicated system is inoperative
BINGO Minimum fuel to return to base
BIRDDOG Maintain contact on maritime contact
BLANK SEAD aircraft detects no emitters
BLIND No visual contact with friendly (opposite of VISUAL)
BLUE ON BLUE Friendly fire; inadvertent combat between friendlies
BOGEY Airborne contact with unknown identity
BOGEY DOPE Request for information on enemy contact
BRA Tactical control format: bearing, range, altitude, relative to friendly aircraft
BRAA Bearing, Range, Altitude, Aspect.
BREAK Immediate defensive turn at maximum performance in direction indicated
BRUISER Anti-ship missile launch
BUDDY LOCK You have locked a friendly (bullseye, altitude and heading indicated)
BUDDY SPIKE Friendly radar alert on RWR
BUGOUT Separation with no intent to re-engage
BULLSEYE Reference point to indicate positions by bearing and distance
BUSTER Fly at maximum continuous speed
CLEAN No radar contacts, no visible damage, no external stores
CLEAR HOT Weapons authorized
CLEARED HOT Authorization to release ordnance
COLD Contact moving away
COMMIT Intercept group of interest
COMMIT/COMMITTED Intent to intercept/engage; controller continues to inform
CONTINUE Continue maneuver; does not imply authorization to engage
CONTINUE DRY Authorization not given to release ordnance
CRANK Maneuver to keep target at radar limit
CYCLOPS Any unmanned aerial vehicle
DEFENDING Defensive maneuver against missile threat
DEFENSIVE Defending against indicated threat
DIRTY Anti-aircraft threat detected on RWR
DISREGARD Disregard last transmission
DUCK Tactical air-launched decoy (TALD)
ENGAGE Authorization to employ weapons
FEET WET/DRY Flying over water/land
FENCE IN Enter combat mode (Master Arm ON, lights OFF)
FENCE OUT Exit combat mode (Master Arm OFF, lights ON)
FINAL Aircraft about to land
FOX (1/2/3) Missile launch: Fox 1 → AIM-7, Fox 2 → AIM-9, Fox 3 → AIM-120
FOX 1 Semi-active missile launch (AIM-7)
FOX 2 Infrared missile launch (AIM-9)
FOX 3 Active missile launch (AIM-120)
FURBALL Air combat with multiple mixed aircraft
GATE Activate afterburner
GORILLA Large number of unknown/enemy aircraft
GREYHOUND Air-launched cruise missile
HOLDING HANDS Aircraft in visual formation
HOME PLATE Home base / home airfield
HOOK 180-degree turn in place
HOT Contact approaching
HOTEL FOX High frequency (HF)
HUSKY AIM-120 in HPRF
IDLE Select idle
JOKER Fuel to finish activity (greater than BINGO)
LASER ON Order to fire laser
LASING Laser active
MADDOG AIM-120 launch without initial radar guidance
MAGNUM Anti-radiation missile launch (HARM)
MARKING Friendly leaving contrails
MERGE Friends and foes in the same visual area
MOTHER Mother ship
MUD Anti-aircraft threat on RWR that has locked (no launch)
MUD SPIKE Anti-aircraft threat detected on RWR
MUSIC ON/OFF Electronic countermeasures activated/deactivated
NAILS Airborne radar reading on RWR
NAKED No signals on RWR
NO JOY No visual contact
ON STATION Unit has reached assigned point
PADLOCKED Crew unable to shift visual attention away from an aircraft or position
PAVEWAY Laser-guided bomb release
PICKLE Unguided bomb release
PICTURE Request for complete air picture to AWACS/GCI
PIGS AWAY GPS-guided bomb/JDAM release
PITBULL Active missile in range, self-guided
POP Initiate climb for ground attack
POPEYE Flying in clouds or low visibility
PUSH Change to designated frequency
RAYGUN Radar lock on unknown aircraft; request confirmation
REMINGTON No ordnance except self-defense
RETROGRADE Withdraw from current position in response to threat
RIFLE Air-to-ground missile launch
RIPPLE Two or more munitions in rapid succession
ROGER Understood (does not imply action)
ROLLING Takeoff roll initiated
SAUNTER Fly for best endurance; conserve fuel
SCRAM Emergency egress directive for defensive or survival reasons
SCRAMBLE Take off as fast as possible
SEAD Suppression of enemy air defenses
SEPARATE Disengage from a specific engagement
SIERRA HOTEL Excellent, very good
SKUNK Surface maritime contact with unknown identity
SPIKE Being locked by enemy radar
SPLASH Target destroyed by ordnance
TALLY Visual contact with enemy
TIGER Sufficient fuel and ordnance to engage
TRASHED Missile defeated by countermeasures
UNIFORM UHF/AM radio
VAMPIRE Hostile anti-ship missile
VICTOR VHF/AM radio
VISUAL Visual contact with friendly (opposite of BLIND)
WEAPONS FREE Weapons employment authorized
WEEDS Operating below 2,000 feet AGL
WHAT LUCK Request for mission results (BDA)
WILCO Understood and will comply
WINCHESTER No ordnance, including self-defense
YARDSTICK Use of TACAN AA to measure distance between aircraft